Syver Lauritzsen
Multidisciplinary artist, designer and creative technologist.
PROJECT 1 : FLUKS
What: AI Installation
Year: 2024
Agency: TRY
Client: Ferd
Overview
Fluks is a generative video installation that transforms speech into a living artwork by utilizing a number of cutting-edge AI technologies. It was first displayed at the 175 year anniversary of investment company Ferd AS, where there would be a debate about the cultural, societal and environmental impacts of AI. As the participants discussed, the topics were visualized in real-time on the giant cinema screen behind them.
The first version of the installation was built in 2023 and called Flux, and was a strictly visual installation, without the AI-enhancements.
Syver’s contribution
Fluks was designed and developed from scratch by himself. Everything from the AI integrations, to the visual processing, to the UI and midi interface.
Details
Fluks transforms speech into live art by utilizing three different types of AI processing. First, an audio signal from stage is fed into OpenAI's Whisper library, where the Norwegian speech is transcribed in plain text. Fluks uses a Large Language Model (LLM) to turn this text into an English image prompt. The model I eventually chose for Fluks was Llama 3 by Meta. Finally, the prompt is piped into Stable Diffusion where an image gets generated. The model I used was SDXL Lightning 4-step. On a powerful machine with an Nvidia 4090 GPU, full HD images get generated in less that 1.7 seconds.
The generated images are blended together using a novel method that makes them flow together in painterly swirls, perfectly emulating the ethereal and free-flow nature of verbal communication. In simple terms, this is done by displacing the images using the RGB values of their own pixels, while at the same time gradually cross-fading between the current and next image in queue.
To ensure stability and control in a high-stakes live setting, much effort was put into the UI that the operator uses to control the installation. It allows for previewing and overriding every step of the AI processing, enabling text overlays, enabling a control net that utilizes the camera feed to influence the generations, fine-tuning the visual transitions between images and their durations, and much more. It was all mapped to a MIDI Fighter Twister controller for ease of use.
PROJECT 2 : FEMA
What: Character design
Year: 2021
Agency: TRY
Client: Rema 1000
Overview
The new Christmas mascot for convenience store chain Rema 1000. Heavily featured in everything from TV spots to posters.
Syver’s contribution
Character design and 3D modelling. From initial sketches up to and including the final 3D sculpt.
PROJECT 3 : Terror Squid
What: Video Game
Year: 2021
Client: APT Games
Overview
After winning the Norwegian Gameplay Championships, TERROR SQUID was converted into the first Norwegian arcade machine title, with a custom built machine at Tilt, Oslo. With funds from the Norwegian Film Institute it was further refined and released as a standalone title on Steam and Nintendo Switch.
Syver’s contribution
As lead designer and creative director, he was responsible not only for the design of the game itself and its ruleset, but also its visual design, as well as lore and marketing materials.
As the only designer on the team he produced most of the 2D and 3D assets, animations and even recorded all the voice lines.
Details
A bullet hell with a sinister twist
Think fast and strategically as you weave through a bullet hell of your own making. Easy to learn and hard to master, TERROR SQUID is an arcade experience unlike any other.
Create your own bullet hell
Conduct your symphony of destruction. Dodge tantalising bullet patterns of your own design. Survive for long enough to release a primordial blast of dark energy, detonating your projectiles in gloriously satisfying chain reactions. Perfect your strategy to squeeze every precious second out of each run.
A vectorised nightmare
Unique vector graphics and a thumping soundtrack combine to deliver a deliciously terrifying arcade experience. Feel the dopamine rushing through your veins and give in to the assimilation.
Terrorise the leaderboards
Reign havoc upon your friends' highscores. Rise to the top of the gene pool. Ascend.
The flesh is weak
Cast aside your puny human shell and give in to the darkness. Become Terror.
There is no hope. There is only TERROR SQUID
Syver Lauritzsen
Syver Lauritzsen is a Norwegian creative director, designer, and technologist based in Oslo, known for crafting interactive and emotionally resonant experiences that seamlessly blend technology with art. With expertise spanning from interactive installations, to AI, to animations and generative visuals, Lauritzsen’s work has captured the attention of major brands and organisations:
Nobel Peace Prize, Norwegian Airlines, DnB, Rema 1000, The Norwegian Defence University College, Telia, Nordic growth summit to mention some.
In addition to his commercial projects, he has explored the world of fine art, holding his debut solo oil painting exhibition in 2024, following his participation in NRK’s Portrettmesterskapet. Lauritzsen’s innovative approach invites audiences to engage with art in new and immersive ways.
Syver is represented by RAA worldwide.
See more of his work here